Once we had the motions tracked well, we applied jitter removal to smooth them out, and exported them into 3DS Max. IPi Studio Calibration and Kick Test Result 3DS Max Work After hitting many walls, we finally stumbled upon iPi Desktop Motion Capture software.Īfter downloading the free version, we setup a trial run and purchased the following: Another option was to record our own motions using other studios, but the cost was too high. We wanted to have the flexibility of authoring our own unique motions and were not happy with the quality of using motion databases. So, we looked into motion capture to help generate the base foundation of our animations. I watched a bunch of character key frame animation video tutorials, and found out quickly that manually authoring human motion is a lot of work. ![]() ![]() We needed to author around 70 animation sequences for 4 characters without an animator.
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